From the category archives:

Digital Content

New Institute for the Future of the Book to launch in Australia 2010

August 27, 2009

Today at the Melbourne Writers Festival I had the happy task of announcing that my organisation, Queensland Writers Centre, will launch a new affiliate of The Institute for the Future of the Book in Australia in 2010. if:book Australia will promote new forms of digital publishing and explore ways to boost connections between writers and [...]

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Pool has not-so-hidden depths for publishers

August 19, 2009

I’m currently travelling on the Writers Train. Or more specifically the Q150 Steam Train with authors Nick Earls and Kim Wilkins and the Arts Queensland Poet in Residence Hinemoana Baker. As I write this, I’m in the town of Roma in western Queensland. We have travelled approximately 500km (at about 30km an hour which is [...]

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Open platforms deserve open content

August 15, 2009

Over at Techdirt, Michael Masnick has applauded Sony for supporting the open ePub format on its ebook reader. Masnick points out, and he’s right, that openness can be a competitive advantage, especially against an established competitor with a closed system, such as Amazon Kindle. It always gives me a moment’s pause when tech or publishing [...]

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Canongate caters to true fans with Bunny Munro

August 11, 2009

Jamie Byng and his publishing team sure are a bright bunch. The release of Nick Cave’s new novel The Death of Bunny Munro brings with it a basket of goodies to satisfy fans, true fans and even ordinary readers. In addition to the hardcover print book, there will also be a deluxe CD audio edition [...]

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The case for alternate reality games

July 8, 2009

First Monday has published a fantastic paper investigating the evolution and storytelling opportunities of alternate reality games (ARGs), Storytelling in new media: The case of alternate reality games, 2001-2009: ARGs encourage players to participate in an emerging collective story to motivate particular types of behavior and encourage the formation of social groups. Players participate because [...]

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